4 #include "API/scene.hpp"
49 std::vector<Scene*> m_Scenes;
50 std::string m_activeScene;
void insertScene(Scene *E)
insert un nouvel Scene au vecteur des Scene
Definition: project.cpp:58
Project(Scene *sc)
Class constructor.
Definition: project.cpp:23
Classe représentant l'espace de travail de l'application.
Definition: project.hpp:17
Class that represents a Scene, Described by a p3d file.
Definition: scene.hpp:22
~Project()
Class Destructor.
Definition: project.cpp:36
Scene * getActiveScene()
obtient l'Scene actif
Definition: project.cpp:40
void setActiveScene(std::string name)
modifie l'Scene actif
Definition: project.cpp:53