libmove3d
3.13.0
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Collision context methodes. More...
#include "Util-pkg.h"
#include "P3d-pkg.h"
#include "Collision-pkg.h"
Classes | |
struct | collision_pair_env |
Structure to store the data of each environment. More... | |
Defines | |
#define | COL_PAIR_STACK_MIN_SIZE 10 |
Default stack size. | |
Typedefs | |
typedef struct collision_pair_env | p3d_collision_pair_env |
Structure to store the data of each environment. | |
Functions | |
void | p3d_col_pair_activate_col_env (p3d_collision_pair *pair, p3d_obj *obj) |
Add the collision test of a movable object with the environment. | |
void | p3d_col_pair_activate_dist_env (p3d_collision_pair *pair, p3d_obj *obj) |
Add the distance computation of a movable object with the environment. | |
void | p3d_col_pair_activate_env (p3d_collision_pair *pair, p3d_obj *obj) |
Add the test and the distance computation of a movable object with the environment. | |
void | p3d_col_pair_activate_col_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Add the collision test between two movable objects. | |
void | p3d_col_pair_activate_dist_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Add the distance computation between two movable objects. | |
void | p3d_col_pair_activate_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Add the test and the distance computation between two movable objects. | |
void | p3d_col_pair_deactivate_col_env (p3d_collision_pair *pair, p3d_obj *obj) |
Deactive the test of a movable object with the environment. | |
void | p3d_col_pair_deactivate_dist_env (p3d_collision_pair *pair, p3d_obj *obj) |
Deactive the distance computation of a movable object with the environment. | |
void | p3d_col_pair_deactivate_env (p3d_collision_pair *pair, p3d_obj *obj) |
Deactive the test and the distance computation of a movable object with the environment. | |
void | p3d_col_pair_deactivate_col_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Deactive the test between two movable objects. | |
void | p3d_col_pair_deactivate_dist_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Deactive the distance computation between two movable objects. | |
void | p3d_col_pair_deactivate_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Deactive the test and the distance computation between two movable objects. | |
void | p3d_col_pair_deactivate_all (p3d_collision_pair *pair) |
Deactive all the test of collisions. | |
int | p3d_col_pair_is_test_col_env (p3d_collision_pair *pair, p3d_obj *obj) |
Show if there is a test of the movable object with the environment. | |
int | p3d_col_pair_is_calc_dist_env (p3d_collision_pair *pair, p3d_obj *obj) |
Show if there is a distance computed of the movable object with the environment. | |
int | p3d_col_pair_is_test_col_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Show if there is a test between the two movable objects. | |
int | p3d_col_pair_is_calc_dist_pair (p3d_collision_pair *pair, p3d_obj *obj1, p3d_obj *obj2) |
Show if there is a distance computed between the two movable objects. | |
void | p3d_col_pair_add_into (p3d_collision_pair *src_pair, p3d_collision_pair *dest_pair) |
Add the test of collision in src_pair into the collision pair dest_pair. | |
void | p3d_col_pair_sub_into (p3d_collision_pair *src_pair, p3d_collision_pair *dest_pair) |
Substract the test of collision in src_pair into the collision pair dest_pair. | |
void | p3d_col_pair_copy_into (p3d_collision_pair *src_pair, p3d_collision_pair *dest_pair) |
Copy the test of collision in src_pair into the collision pair dest_pair. | |
p3d_collision_pair * | p3d_col_pair_create (void) |
Create a new collision pairs structure. | |
p3d_collision_pair * | p3d_col_pair_copy (p3d_collision_pair *pair) |
Create a new collision pair. | |
void | p3d_col_pair_destroy (p3d_collision_pair *pair) |
Release the memory of a collision pair. | |
p3d_collision_pair * | p3d_col_pair_get_cur (void) |
Get the current collision pair. | |
void | p3d_col_pair_copy_current_into (p3d_collision_pair *pair) |
Copy the current collision pair into pair. | |
p3d_collision_pair * | p3d_col_pair_copy_current (void) |
Create a new collision pair. | |
void | p3d_col_pair_put (p3d_collision_pair *pair) |
Put the pair in the current pair. | |
void | p3d_col_pair_push (void) |
Push the current collision pair in the stack ::current_collision_pair_stack. | |
void | p3d_col_pair_push_and_put (p3d_collision_pair *pair) |
Push the current collision pair in the stack ::current_collision_pair_stack, and put pair as the new current collision pair. | |
void | p3d_col_pair_pop (void) |
Restore a collision pair in the stack ::current_collision_pair_stack as the new current collision pair. | |
void | p3d_col_pair_flush (void) |
Clear the stack ::current_collision_pair_stack. | |
void | p3d_col_pair_clear (void) |
Release the memory used to manage current collision pair. | |
void | p3d_col_pair_start (void) |
Initialize collision pair to start a new environment. | |
void | p3d_col_pair_stop (void) |
Release the memory for collision pair in all environment. | |
void | p3d_col_context_add_elem (p3d_collision_context **list_begin, void *param, p3d_collision_pair *pair) |
Add an element to a collision context. | |
void | p3d_col_context_merge_elem (p3d_collision_context **list_begin, void *param, p3d_collision_pair *pair) |
Add an element to a list of collision context. | |
void | p3d_col_context_del_elem (p3d_collision_context **list_begin, void *param, p3d_collision_pair *pair) |
Delete an element to a list of collision context. | |
void | p3d_col_context_del_param (p3d_collision_context **list_begin, void *param) |
Delete all the element to a list of collision context with the given parameter. | |
p3d_collision_context * | p3d_col_context_copy (p3d_collision_context *list_begin) |
Copy a list of collision context. | |
void | p3d_col_context_destroy (p3d_collision_context **list_begin) |
Destroy a list of collision context. | |
void | p3d_col_context_add (p3d_collision_context *src_context, p3d_collision_context **dest_context) |
Add two collision contexts into dest_context. | |
p3d_collision_pair * | p3d_col_context_sub (p3d_collision_context *src_context, p3d_collision_context *dest_context) |
Substract two collision contexts into dest_context. |
Collision context methodes.
These functions are the interface of the Collision pair structure (p3d_collision_pair) and to the Collision context (p3d_collision_context).