libmove3d
3.13.0
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Collision-contexts. More...
#include <collision_context.h>
Public Attributes | |
p3d_collision_pair * | collision_pair |
The collision pair for the parameter. | |
void * | param |
The pointer to the parameter. | |
struct p3d_collision_context * | next |
Next element of the list. |
Collision-contexts.
This structure is list of collision pair with parameters. It allows opperations on list of parametrized collision pair.
The pointer to the parameter.
Note: The parameter must be unique, for this we use pointer to structure that qualify the object. For example, we could use config_namePt for robot or multi-robot. But after we have to not destroy this config.