libmove3d  3.13.0
/home/slemaign/softs-local/BioMove3D-git/include/environment.h
00001 
00002 #ifndef _ENVIRONMENT_H
00003 #define _ENVIRONMENT_H
00004 
00005 #include "p3d.h"
00006 #include "device.h"
00007 
00008 /* Structure d'environnement */
00009 typedef struct env {
00010   char      *name;
00011   char      *p3d_file_path; /* path to the loaded p3d file */
00012   char      *sce_file_path; /* path to the loaded sce file */
00013   int       num;
00014   int       nof_objs; /* total number of objects, both obstacles and robot bodies */
00015   int       no; /* number of obstacles */
00016   int       nr; /* number of robots */
00017   p3d_obj   **o,*ocur;  /* the obstacles*/
00018   p3d_rob   **robot,    /* array of robots for multi-robot */
00019     *cur_robot,         /* pointer to current robot */
00020     *active_robot;      /* pointer the active robot (this should not change durring env life)  */
00021   p3d_box   box;
00022   int INIT; /* environnement initialise graphiquement ou pas */
00023   double dmax; /* pas de discretisation maximal */
00024   double object_tolerance; /* real object tolerance (to enlarge objects)*/
00025   double graphic_dmin; /* pas de discretisation graphique */
00026   /*  struct graph *graphPt; */
00027   int      modif; /* TRUE if environment recently modified, FALSE otherwise */
00028   int   envBoxIsUpToDate; /* SDK: TRUE if the environment box (box field in
00029                              this struct) was computed after last modification
00030                              of environment, FALSE otherwise */
00031   int   ccIsUpToDate;     /* SDK: TRUE if a collision checker was initialized
00032                              after last modification of environment,
00033                              FALSE otherwise */
00034   int nof_new_obsts;      /* number of added obstacles after latest
00035                              (re)initialization or update of collision checker */
00036   int *new_obsts;         /* array of length nof_new_obsts, for each new obstacle
00037                              since latest (re)initialization or update of collision
00038                              checker we store the ranknumber in list p3d_obj **o
00039                              for that obstacle */
00040   struct p3d_statistics * stat;  /* Global Environment statistics ; Commit Jim ; date: 01/10/2008 */
00041 
00043   double background_color[3];
00044 
00046   p3d_vector3 *collisionCloud;
00047   int cloudSize;
00048 } p3d_env,*pp3d_env;
00049 
00050 #endif /* #ifndef _ENVIRONMENT_H */
00051 
00052 
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