libmove3d
3.13.0
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Structure de noeud du graphe. More...
#include <roadmap.h>
Public Attributes | |
int | type |
int | num |
int | numcomp |
struct compco * | comp |
configPt | q |
double * | coldeg_q |
double | dq |
int * | iksol |
double | dqmin |
int | nneighb |
struct list_node * | neighb |
struct list_node * | last_neighb |
int | nedge |
struct list_edge * | edges |
struct list_edge * | last_edge |
double | dist_Nnew |
double | f |
double | g |
double | h |
short | opened |
short | closed |
struct node * | search_from |
struct node * | search_to |
struct edge * | edge_from |
int | n_fail_extend |
int | n_extend |
double | weight |
int | discovered |
int | processed |
double | cost |
double | sumCost |
int | rankFromRoot |
int | IsDiscarded |
double | temp |
int | nbFailedTemp |
dbl_list * | orderCostListEdge |
double | avr_dist |
double | min_dist |
double | E |
struct node * | parent |
p3d_matrix4 | RelMobFrame |
double | radius |
int | pinpointed |
int | boundary |
int | is_dist_sc_ligand_checked |
int * | list_closed_flex_sc |
int | isSingularity |
int | only_for_cycle |
int | visible |
p3d_vector3 | g3d_position |
bool | g3d_position_flag |
Structure de noeud du graphe.
(pour la planification globale)