This add-on creates the new menu Morse Utils in Blender’s Logic Editor window. It helps you make your scene an interactive environment when running a human-robot interaction scenario.
See MORSE add-ons introduction for help to install this add-on.
To set up the object, just select it and press the Button Morse Object. A dialogue window will appear with a bunch of items. See passive objects. In addition you can also set the mass and collision bounds of the object.
Select the drawer and press Morse Drawer. The items are:
Making Doors interactable is a bit different. Again assign the needed properties with the dialogue window:
In addition you have to set the door’s origin to the hinge. To do so, set the 3D Cursor to where the hinge is. This can be done via 3D View -> Properties -> 3D Cursor (toggle Properties with N). Alternatively use Tab to enter Edit Mode, select Vertices/Edges so that their center is the hinge and press Shift - S. Select Cursor to Selected and leave Edit Mode. With the 3D Cursor set, hit Ctrl - Shift - Alt - C or 3D View -> Tool Shelf -> Object Tools -> Origin (toggle Tool Shelf with T) and choose Origin to 3D Cursor.
Simulated devices need a switch to turn them on and off. Select the switch and run the Morse Switch dialogue. Select the device in the Switch Dropdown menu. In Blender Versions < 2.61 you have to manually type the name. Change On for the devices initial state.
The effect the device has at runtime is up to you. However there is a preset for lights which can only be used for Lamp Objects. The Energy equals Blender’s Lamp Units.