Hummer car robot

../../_images/hummer.png

This is a generic car like robot. It is driven using steering, power and braking as provided by the steer/force actuator. This vehicle uses the Blender vehicle wrapper constraint, to give it a realistic behaviour, including the interaction of the wheels with the ground and suspension.

Configuration parameters for Hummer car robot

You can :

You can set these properties in your scripts with <component>.properties(<property1>=..., <property2>=...).

  • NoGravity (bool, default: False)
    Indicate if we want to consider the gravity for this robot If true, the behaviour is less realistic as the simulator will automatically compensate it. This setting is useful for non-realistic model flying or submarine robot
  • GroundRobot (bool, default: False)
    Indicate if the robot is a ground robot, i.e. basically if it has no way to control its position on the Z axis, nor this X and Y rotation axis
  • friction (double, default: 200.0)
    Wheel’s friction to the ground. Determines how fast the robot can accelerate from a standstill. Also affects steering wheel’s ability to turn the vehicle. A value of 0 gives very low acceleration. Higher values permit a higher acceleration.

Services for Hummer car robot

  • get_configurations() (blocking)

    Returns the configurations of a component (parsed from the properties).

    • Return value

      a dictionary of the current component’s configurations

  • get_properties() (blocking)

    Returns the properties of a component.

    • Return value

      a dictionary of the current component’s properties

  • set_property(prop_name, prop_val) (blocking)

    Modify one property on a component

    • Parameters

      • prop_name: the name of the property to modify (as shown the documentation)
      • prop_val: the new value of the property. Note that there is no checking about the type of the value so be careful
    • Return value

      nothing

Examples

The following examples show how to use this component in a Builder script:

from morse.builder import *

# creates a new instance of the robot
hummer = Hummer()

# place your component at the correct location
hummer.translate(<x>, <y>, <z>)
hummer.rotate(<rx>, <ry>, <rz>)

# define one or several communication interface, like 'socket'
hummer.add_interface(<interface>)

env = Environment('empty')

Other sources of examples

(This page has been auto-generated from MORSE module morse.robots.hummer.)