Source code for morse.builder.robots.morserobots

import logging; logger = logging.getLogger("morserobots." + __name__)

from morse.builder import Robot, GroundRobot, WheeledRobot

[docs]class Morsy(GroundRobot): def __init__(self, name=None): GroundRobot.__init__(self, "morsy", name) self.properties(classpath = "morse.robots.morsy.Morsy") self.set_rigid_body() mesh = self.get_child('morsy_mesh') mesh.game.physics_type = 'NO_COLLISION' self._bpy_object.game.radius = 0.08 self.set_collision_bounds()
[docs] def set_color(self, color = (0.0, 0.0, 0.8)): """ Allows to change Morsy's body color. """ mats = self.get_child('morsy_mesh').material_slots.keys() [body_mat] = [mat for mat in mats if mat.startswith('body')] # account for body.001, body.002... self.get_child('morsy_mesh').material_slots[body_mat].material.diffuse_color = color
[docs]class ATRV(GroundRobot): def __init__(self, name=None): GroundRobot.__init__(self, "atrv", name) self.properties(classpath = "morse.robots.atrv.ATRV")
[docs]class B21(GroundRobot): def __init__(self, name=None): GroundRobot.__init__(self, "b21", name) self.properties(classpath = "morse.robots.b21.B21") self.set_rigid_body() self.set_collision_bounds() collision = self.get_child('b21_collision') collision.game.physics_type = 'STATIC'
# see src/morse/robots/environment.py
[docs]class FakeRobot(Robot): def __init__(self, name=None): Robot.__init__(self, name = name) # no Blender model -> a simple Empty will be created self.properties(classpath = "morse.robots.fakerobot.FakeRobot") self.set_no_collision()
[docs]class Hummer(GroundRobot): def __init__(self, name=None): GroundRobot.__init__(self, "hummer", name) self.properties(classpath = "morse.robots.hummer.Hummer", brakes = 0.0, friction = 200.0, force = 0.0, steer = 0.0, init = 0, cid = 0)
[docs]class Jido(GroundRobot): def __init__(self, name=None): GroundRobot.__init__(self, "jido", name) self.properties(classpath = "morse.robots.jido.Jido") self.set_dynamic() self.set_collision_bounds() self._bpy_object.game.radius = 0.01 mesh = self.get_child('JidoBase') mesh.game.physics_type = 'STATIC'
# see human.py #class MocapHuman(Robot): # def __init__(self, name="Human"): # Robot.__init__(self, "mocap_human") # self.name = name # self.properties(classpath = "morse.robots.mocap_human.MocapHuman",\ # Sensitivity = 0.001, Speed = 0.01, \ # DraggedObject = "", move_cameraFP = True) # # Mouse Game Logic
[docs]class Pioneer3DX(WheeledRobot): def __init__(self, name=None): WheeledRobot.__init__(self, "pioneer3dx", name) self.properties(classpath = "morse.robots.pioneer3dx.Pioneer3DX", HasSuspension = False, Influence = 0.1, Friction = 0.8, WheelFLName = "Wheel_L", WheelFRName = "Wheel_R", WheelRLName = "None", WheelRRName = "None", CasterWheelName = "CasterWheel", FixTurningSpeed = 0.52)
[docs]class QUAD2012(Robot): def __init__(self, name=None): Robot.__init__(self, "quadrotor", name) self.properties(classpath = "morse.robots.quadrotor.Quadrotor") # Collision - Motion Game Logic self.set_no_collision()
[docs]class Quadrotor(Robot): def __init__(self, name=None): Robot.__init__(self, "quadrotor_dynamic", name) self.properties(classpath = "morse.robots.quadrotor_dynamic.Quadrotor")
[docs]class RMax(Robot): def __init__(self, name=None): Robot.__init__(self, "rmax", name) self.properties(classpath = "morse.robots.rmax.RMax", NoGravity = True) self.set_rigid_body() rotor = self.get_child('Rotor') rotor.game.physics_type = 'NO_COLLISION'
[docs]class SegwayRMP400(WheeledRobot): def __init__(self, name=None): WheeledRobot.__init__(self, "segwayrmp400", name) self.properties(classpath = "morse.robots.segwayrmp400.SegwayRMP400", HasSuspension = False, Influence = 0.1, Friction = 0.8, FixTurningSpeed = 1.16, WheelFLName = "wheel1", WheelFRName = "wheel2", WheelRLName = "wheel3", WheelRRName = "wheel4")
[docs]class Submarine(Robot): def __init__(self, name=None): Robot.__init__(self, "submarine", name) self.properties(classpath = "morse.robots.submarine.Submarine", NoGravity = True) self.set_rigid_body() self.set_collision_bounds()
[docs]class Victim(GroundRobot): def __init__(self, name=None): GroundRobot.__init__(self, "victim", name) self.properties(classpath = "morse.robots.victim.Victim", Victim_Tag = True, Requirements = "1,2,3", Injured = True, Severity = 10)
[docs]class PatrolBot(WheeledRobot): def __init__(self, name=None): WheeledRobot.__init__(self, "patrolbot", name) self.properties(classpath = "morse.robots.patrolbot.PatrolBot", HasSuspension = False, Influence = 0.1, Friction = 0.8, WheelFLName = "Wheel_L", WheelFRName = "Wheel_R", WheelRLName = "None", WheelRRName = "None", CasterWheelName = "CasterWheel")