UTM¶
This modifier converts the coordinates generated by the MORSE simulator to use
UTM global coordinates. This is achieved by setting the offset of the Blender
origin with respect to the UTM reference. The offset can be either given in
the modifier parameters, or globally defined as three
properties of the Scene_Script_Holder
object of the scene: UTMXOffset
,
UTMYOffset
and UTMZOffset
.
Note
Due to limitation in Blender, to pass offset outside of range [-10000.0, 10000.0] as global scene properties, you need to pass the offset value as a string.
This modifier attempts to alter data x
, y
and z
of modified components.
The UTM modifier provides as modifiers:
Configuration parameters for UTM¶
You can set these parameters in your scripts with <component>.alter('UTM', <property1>=..., <property2>=...)
.
x_offset
(float, default:0
)- UTM X Offset
y_offset
(float, default:0
)- UTM Y Offset
z_offset
(float, default:0
)- UTM Z Offset
Sources of examples¶
(This page has been auto-generated from MORSE module morse.modifiers.utm.)