Human victim object =================== This object is designed for use only in the ROSACE scenarios, where teams of robots must locate and help injured persons. This object has three important **Game Properties** that are used in the test scenarios: - **Victim_Tag**: (boolean) Indicates that this object can be considered as a target for the robots, and can be healed - **Injured**: (boolean) Flag to indicate the victim is in problems. By default it is True, and will change to False once a robot has helped it using the :doc:`Rosace sensor<../sensors/search_and_rescue>` - **Severity**: (integer) Indicator of how injured this target is. In simulation, higher priority should be given to victims with a larger **Severity** value .. image:: ../../../media/others/victim.png :align: center :width: 600 Files ----- - Blender: ``$MORSE_ROOT/data/robots/victim.blend`` - Python: ``$MORSE_ROOT/src/morse/blender/victim.py``