Modifier processing is a specific phase between datastream processing and real component processing. It allows you to apply some generic transformations on the data (for example, convert them from one frame convention to another one) or to alter the qualities of data to make them more realistic.

List of existing modifiers

Adding a modifier to a component

Binding a component to use a modifier is done through the MORSE Builder API, using the method morse.builder.abstractcomponent.AbstractComponent.alter(). For example, to transform coordinates from local Blender frame to some absolute UTM reference frame, you can use the UTM conversion modifier in this way:

from morse.builder import *

robot = ATRV()

gps = GPS()

env = Environment('empty', fastmode = True)'123456789.0', UTMYOffset=-4242.0, UTMZOffset=421.0)

Sometimes, you need to pass some arguments to your modifier, for example to set the standard deviation of your gaussian noise. In this case, you can use the following syntax:

from morse.builder import *
import math

robot = ATRV()

pose = Pose()
pose.alter('Noise', pos_std  = 0.10, rot_std = math.radians(10))

env = Environment('empty', fastmode = True)

Creating a new modifier

Please refer to the developer documentation: Creating a modifier.

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